so I basically want the player to trigger the event from the local script, then the server script will deliver the output instead of the local script so all players see the output... How do I do this? Is there another EASIER way to do it?
-Local Script-
local Tool = game.StarterPack.Wand
Tool.Equipped:Connect(function()
Mouse.Button1Down:Connect(function()
local BlockPlaced = 1
Mouse.Button1Up:Connect(function()
local BlockPlaced = 0
-Server Script-
--what do I do here?
if BlockPlaced == 1 then
local clone = game.ReplicatedStorage.Part:Clone()
clone.Parent = game.Workspace
clone.Position = game.StarterPack.Wand.INVI.Position --INVI is a transparent block where I put cloned parts
clone.Orientation = game.StarterPack.Wand.INVI.Orientation
