I have a script that changes fire colors but it becomes too bright
script.Parent.Effect.Fire.Color = Color3.new(236, 139, 70)
script.Parent.Effect.Fire.SecondaryColor = Color3.new(139, 80, 55)
When I check the values in game I get things like [22950, 11475, 0]
I'm clueless, any help?

1 comment
So, if you want to keep your colors then do: 236/255, 139/255 and 70/255 for the first one.