I have 2 questions but lets talk about that at the end. My killbrick spinner does spin but doesn't deal damage. It is a spinner with some CylindricalConstraint thingy that can move the player. The killbrick in the spinner is named "Instant KillBrick" and I can't find anything wrong with it.
So here is the script I guess:
local Debounce = false
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Name == "Instant KillBrick" then
v.Touched:Connect(function(hit)
if Debounce == false then
Debounce = true
local Player = hit.Parent:FindFirstChild("Humanoid")
if Player then
Player:BreakJoint()
Debounce = false
end
end
end)
end
end

2 comments
It works!
not only that you also fixed my another problem that I can't explain it here