So, I am trying to make a spinner without HingeConstraints as the title says, however, I don't even know where to start and not even sure this is possible. Does anyone know how to make a spinner without it having a HingeConstraint?
Edit: Answered
So, I am trying to make a spinner without HingeConstraints as the title says, however, I don't even know where to start and not even sure this is possible. Does anyone know how to make a spinner without it having a HingeConstraint?
Edit: Answered
Answered my own question, here is the script that I would use. You only need a part and put this in a script that is a child of the part you want to spin. Obviously, edit the text in parenthesis but keep the commas
while wait(math.huge) do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(rorationsXperSec,rotationsYperSec,rotationsZperSec)
end
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5 comments
Why do you not want a hinge constraint?
void script builder doesn't allow hingconstraints or something
By spinner, do you mean a beyblade?
i know how to make a spinner with cylindricalconstraints
no i dont need to make a beyblade