I am basically trying to replicate the paint tool from World of Conquest for me and my friends game. I basically am trying to get the parts near the mouse in real time. I am thinking I could use GetTouchingParts but I am questioning the efficiency and performance. Is there any way that I could do this efficiently?
COMMUNITY QUESTION
Is there any way of getting the parts that are near the mouse within a specific radius?
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Use RenderStepped and check the mouse's target.