If I had a model and there was a part in the model called 'binder', which the whole model is welded to. To move it would I be able to move the model by applying BodyVelocity to binder or would I have to move all of them separately? Sorry this isn't script related, and if it breaks regulations
COMMUNITY QUESTION
Moving a model?
1 answer
g = game.Workspace.ModelNameHere:GetChildren() for I = 1,#g do if g[I].ClassName == "Part" then g[I[.Position = Vector3.new(yourpositionhere) end end this is useful however you may need to unpack your models in order for it to work
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This looks like a complicated form of ":TranslateBy". That's still inefficient when "model.PrimaryPart = model.part" and ":SetPrimaryPartCFrame" exist, though.
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Yes that would work, because you're moving a part that all the other ones are attached to.