So I've been working on a head following the mouse, and I use lerps to make the torso and neck joints bend toward the mouse position. I tried using remote functions to send all required info to the server, then the server makes the lerp, but I ran into two problems. 1. The client and server head-turning the fight over the lerp, and as result it smoothly does the lerp, but half a second later, it chops into its previous position, then to its current, and 2. The server lerping itself is really chopping, while the client lerping uses rendersteppped when lerping. any suggestions?

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Instead of lerping, you could be setting the offset of the neck motor6d by sending the mouse information through remotes.