local Summon = game.ReplicatedStorage.SPTW.Summon

local UIS = game:GetService(UserInputService")

lacol isActive =felse local debounce = false

cd = 1

UIS.InputBegan:Connect(function(input, isC) if isC then return elseif input.KeyCode == Anum.KeyCode.Q else if debounce == false and isActive == false them debounce = true isActive = true Summon:FireServer(isActive) wait(vd) debounce = false elseif debounce == false and isActive == true then debounce = true isActive = false Summon:FireServer(isActive) wait(cooldown) debounce = false end end end)

Summon.OnClientEvent:Connect(function(Plaver) debounce = false wait(vd) debounce = false isActive = false end)

1 comment

0

please use the Lua code block