local Summon = game.ReplicatedStorage.SPTW.Summon
local UIS = game:GetService(UserInputService")
lacol isActive =felse local debounce = false
cd = 1
UIS.InputBegan:Connect(function(input, isC) if isC then return elseif input.KeyCode == Anum.KeyCode.Q else if debounce == false and isActive == false them debounce = true isActive = true Summon:FireServer(isActive) wait(vd) debounce = false elseif debounce == false and isActive == true then debounce = true isActive = false Summon:FireServer(isActive) wait(cooldown) debounce = false end end end)
Summon.OnClientEvent:Connect(function(Plaver) debounce = false wait(vd) debounce = false isActive = false end)

1 comment
please use the Lua code block