So I use animations a lot, and sometimes I notice when I actually use them ingame if they are looped they sometimes go back to the normal position for some reason. This causes a delay and sometimes weird animations. I would like to know if there is a way to fix this or if this is just a problem with roblox itself.
COMMUNITY QUESTION
How to solve a delay in looped animations?
1 answer
Edit the animation inside and make sure that the first keyframes are the same as the last
edit: Hmm okay this has happened to me before so I fixed it but idk if this will work for you
while true do
anim:Play()
wait(time) -- replace 'time' with how long the animation is supposed to be
end
-- you can also do while wait(time) do
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2 comments
I already did that, it still isn't working for some reason............
check my edit and see if that works