this is the code i would like help TL is the model where i put the tailights for this car in TL1 is the one im currently trying to change (i will change rest later) Trail1 is when brakes are not currently being applied (or when your not pressing s) Trail2 is when brakes are being applied (or when you are pressing s)
-- lines 25 and 43 dont work but the rest of this does
-- keep in mind im trying to make an extension to this code so it wont make sence
-- i think its material change written incorrectly
local FE = workspace.FilteringEnabled
local car = script.Parent.Parent.Parent.Car.Value
local handler = car:WaitForChild("Lights_FE")
---
script.Parent.Parent.Parent.Values.Brake.Changed:connect(function()
if script.Parent.Parent.Parent.Values.Brake.Value ~= 1 and script.Parent.Parent.Parent.IsOn.Value then
if FE then
handler:FireServer("Trail1") --trails off
else
car.Body.Trails.a0.Enabled = false
car.Body.Trails.a1.Enabled = false
car.Body.Trails.a2.Enabled = false
car.Body.Trails.a3.Enabled = false
car.Body.Trails.a4.Enabled = false
car.Body.Trails.a5.Enabled = false
car.Body.Trails.a6.Enabled = false
car.Body.Trails.a7.Enabled = false
car.Body.Trails.a8.Enabled = false
car.Body.Trails.a9.Enabled = false
car.Body.Trails.a10.Enabled = false
car.Body.Trails.a11.Enabled = false
workspace.CodingsR34.Body.TL.TL1.Material = "Plastic"
end
else
if FE then
handler:FireServer("Trail2") --trails on
else
car.Body.Trails.a0.Enabled = true
car.Body.Trails.a1.Enabled = true
car.Body.Trails.a2.Enabled = true
car.Body.Trails.a3.Enabled = true
car.Body.Trails.a4.Enabled = true
car.Body.Trails.a5.Enabled = true
car.Body.Trails.a6.Enabled = true
car.Body.Trails.a7.Enabled = true
car.Body.Trails.a8.Enabled = true
car.Body.Trails.a9.Enabled = true
car.Body.Trails.a10.Enabled = true
car.Body.Trails.a11.Enabled = true
workspace.CodingsR34.Body.TL.TL1.Material= "Material"
end
end
end)

1 comment
Line 45 is supposed to have neon and not "Material"