What I am trying to achieve is a part that floats right in front of the player in first person, so far it works fine. However when I try to implement rotation the part does not rotate how you think it would, that being 45 degrees at a time, rather it seemingly randomly rotates either 45, 90 or even 180 degrees when I click R. What's going on?
local partYRad = 0
repeat wait()
newPart.PrimaryPart.CanCollide = true
newPart.PrimaryPart.Transparency = 0.05
local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
local tween = ts:Create(newPart.PrimaryPart, tweenInfo, {CFrame = CFrame.new(cam.CFrame.LookVector * 7.5 + char.HumanoidRootPart.Position + Vector3.new(0, 2, 0)) * CFrame.Angles(0, partYRad, 0)})
tween:Cancel()
tween:Play()
uis.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
partYRad = partYRad + 45
end
end)
until not placing
