Trying a make a part float up and down

local AllDragons = {script.Parent.DragonC,script.Parent.DragonV,script.Parent.DragonX,script.Parent.DragonY,script.Parent.DragonZ}
local Upflat = script.Parent.DragonV



local TweenService = game:GetService("TweenService")
local Ftwwen = TweenInfo.new(

	3.6,
	Enum.EasingStyle.Cubic, 
	Enum.EasingDirection.Out,
	3, 
	true,
	.5 
)
local partProp = {   
	CFrame =  CFrame.new(Upflat.Position + Vector3.new(0,math.random-1,3),0);

	Transparency = 0.5 
}
local tween = TweenService:Create(Upflat,Ftwwen,partProp) 
tween:Play()

1 comment

0

You need to execute the 'random' function of the mathematics class in order to actually retrieve a PRNG number, otherwise you're just referring to the method itself.