Im trying to make something shoot at a random person touching a part, and I have no idea why my script isnt working ive debugged it and everything. This is in a normal script.
Here's the script:
potentialtarg={""}
ready=false
function onTouch(part)
local hum=part.Parent:FindFirstChild("Humanoid")
if hum~=nil then
local name=part.Parent.Name
for i=1, #potentialtarg do
if name~=potentialtarg[i] then
table.insert(potentialtarg,1,name)
end
end
end
end
script.Parent.Touched:connect(onTouch)
function onExit(part)
local human=part.Parent:FindFirstChild("Humanoid")
if human~=nil then
local nombre=part.Parent.Name
for i=1,#potentialtarg do
if nombre==potentialtarg[i] then
table.remove(potentialtarg,i)
end
end
end
end
script.Parent.TouchEnded:connect(onExit)
function Fire()
for i=1,#potentialtarg do
local targ=math.random(potentialtarg[i])
local target=targ.Torso
local new=Instance.new("Part",game.Workspace)
new.name="Fireball"
new.Position = CFrame.new(46.4, 4.3, -53)
new.Size = Vector3.new(3,3,3)
local rock=Instance.new("RocketPropulsion",game.Workspace.Fireball)
rock.MaxSpeed=100
new.RocketPropulsion.Target = target
ready = true
end
end
z=5
while true do
if ready==true then
Fire()
wait(10)
end
end
