I want to teleport the player to a position (106.668, 1.388, 9.372), but the player is always facing the wrong way. How do I teleport a player to that position whilst also having the player rotate 90 degrees? It is also important to note that the player will be locked in the first person. I have tried the following:
character:SetPrimaryPartCFrame(CFrame.Angles(0, math.rad(-90), 0) * character:GetPrimaryPartCFrame())
rootPart.CFrame = CFrame.new(106.668, 1.388, 9.372)
