the title explains it self, im making a top down rpg game, just like guest quest, i need help with something tho.
thats my code for now, its a local script inside of starter character scripts:
local rayDirection = Vector3.new(0,1,0)
local char = game.Players.LocalPlayer.Character
local RAY_LENGTH = 30
function findAllPartsOnRay(ray)
local targets = {}
repeat
local target = game.Workspace:FindPartOnRayWithIgnoreList(ray, targets)
if target then
table.insert(targets, target)
end
until not target
return targets
end
game:GetService("RunService").Heartbeat:Connect(function()
local ray = Ray.new(char.Head.Position,rayDirection * RAY_LENGTH)
local parts = findAllPartsOnRay(ray)
if parts then
for index, value in ipairs(parts) do
value.Transparency = 0.7
wait()
value.Transparency = 0
end
end
end)
i mean it works but it keeps blinking, so i want to make that the part becomes visible only when the ray its not hitting it

1 comment
if you're confused, i want to make that the part that gets hit, become invisible, but it keeps blinking, this feature will be useful when making caves on my top down rpg game