It's moving from a seat so I'm doing this:
npc.Humanoid.Sit = false SitAnim:Stop() wait(1) npc.HumanoidRootPart.CFrame = CFrame.new(1,1,1,1,1,1) -- that's not the CFrame value I'm using.
And then I'm using pathfinding to move the NPC, but the default ROBLOX walking animation doesn't work. Although, it works when I use :MoveTo, but not when moving the HumanoidRootPart for some reason. I'm unable to use MoveTo because it messes up the position.
COMMUNITY QUESTION
Moving the HumanoidRootPart on an NPC character breaks it's default animation, how do I fix this?
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