local Studs = 0
local ModelClone = game.Workspace.Stage:Clone()
while true do
ModelClone.Parent = game.Workspace
ModelClone.Position = Vector3.new(studs, 0, 0)
studs = studs + 58
wait(30)
end
COMMUNITY QUESTION
how to fix Position is not a valid member of Model "_____"?
1 answer
you can't set the Position of a model. You can only set position for parts, unions, wedgeparts, cornerwedgeparts and meshparts. Ik it's annoying but you just can't position entire Models. You can however, set a PrimaryPart of a model and position the primary part instead
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5 comments
or the alternative way: Add a WeldConstraint to the parts and weld them to the appropriate parts then position one of them. You can treat WeldConstraint as a glue for parts
yes this means the script has no issue, you just can't position models lol
also it should be a server script, not a local script since Filtering Enabled makes it so that local scripts cannot change the server
You forgot NegativePart, also a member of the BasePart family.
oh ok, that will be noted