well this is the script
game:GetService("UserInputService").InputBegan:connect(function(input,gameprocesed)
if input.KeyCode == Enum.KeyCode.LeftShift then
for i = 1,16 do
wait()
game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView + 1.6
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 1
end
end
end)
game:GetService("UserInputService").InputEnded:connect(function(input,gameprocesed)
if input.KeyCode == Enum.KeyCode.LeftShift then
for i = 1,16 do
wait()
game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView - 1.6
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed - 1
end
end
end)
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:connect(function()
game.Workspace.Camera.FieldOfView = 70
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
script.Disabled = true
end)
