(server script)
local TweenService = game:GetService("TweenService")
local Door1 = script.Parent.Door1
local Door2 = script.Parent.Door2
local openTime = 1.3
local closeTime = 1.3
local opened = false
local debounce = false
local clearance = {
["L1"] = true
}
Settings = {
Tweening = {
openInfo = TweenInfo.new(openTime,Enum.EasingStyle.Quart,Enum.EasingDirection.InOut),
closeInfo = TweenInfo.new(openTime,Enum.EasingStyle.Quart,Enum.EasingDirection.InOut),
Doorclose = {CFrame = Door1.CFrame},
Dooropen = {CFrame = Door1.CFrame * CFrame.new(-1.3, 1.3, 0)},
Door2close = {CFrame = Door2.CFrame},
Door2open = {CFrame = Door2.CFrame * CFrame.new(-1.3, 1.3, 0)},
}
}
local Door1Close = TweenService:Create(Door1,Settings.Tweening.closeInfo,Settings.Tweening.Door1Close)
local Door1Open = TweenService:Create(Door1,Settings.Tweening.closeInfo,Settings.Tweening.Door1Open)
local Door2Close = TweenService:Create(Door2,Settings.Tweening.closeInfo,Settings.Tweening.Door2Close)
local Door2Open = TweenService:Create(Door2,Settings.Tweening.closeInfo,Settings.Tweening.Door2Open)
function OpenDoor()
Door1Open:Play()
Door2Open:Play()
end
function CloseDoor()
Door1Close:Play()
Door2Close:Play()
end
script.Parent.CardReader.Scanner.Touched:Connect(function(touch)
if touch.name == "Handle" and clearance[touch.Parent.Name] then
if not debounce and opened then
wait(0.5)
CloseDoor()
opened = false
debounce = false
wait(3)
end
elseif touch.name == "Handle" and not clearance[touch.Parent.Name] then
wait(0.5)
wait(3)
end
end)
script.Parent.CardReader.Scanner.Touched:Connect(function(touch)
if touch.name == "Handle" and clearance[touch.Parent.Name] then
if not debounce and not opened then
wait(0.5)
OpenDoor()
opened = true
debounce = false
wait(3)
end
elseif touch.name == "Handle" and not clearance[touch.Parent.Name] then
wait(0.5)
wait(3)
end
end)
script.Parent.CardReader2.Scanner.Touched:Connect(function(touch)
if touch.name == "Handle" and clearance[touch.Parent.Name] then
if not debounce and opened then
wait(0.5)
CloseDoor()
opened = false
debounce = false
wait(3)
end
elseif touch.name == "Handle" and not clearance[touch.Parent.Name] then
wait(0.5)
wait(3)
end
end)
script.Parent.CardReader2.Scanner.Touched:Connect(function(touch)
if touch.name == "Handle" and clearance[touch.Parent.Name] then
if not debounce and not opened then
wait(0.5)
OpenDoor()
opened = true
debounce = false
wait(3)
end
elseif touch.name == "Handle" and not clearance[touch.Parent.Name] then
wait(0.5)
wait(3)
end
end)

2 comments
show the module script
ok i updated the post also its not a module script