local enabled = true
local plr = game.Players.LocalPlayer
local Player = script.Parent.Parent
local character = Player.CharacterAdded:wait();
local mouse = Player:GetMouse()
RightShoulder = Player.Character.Torso["Right Shoulder"]
LeftShoulder = Player.Character.Torso["Left Shoulder"]
Torso = Player.Character["Torso"]
function onKeyDown(key)
key = key:lower()
if key == "x" then
game:GetService("Chat"):Chat(Player.Character.Head,"Heaven!")
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(10, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(10, 0, 0)
wait(0.5)
end
game:GetService("Chat"):Chat(Player.Character.Head,"Hell!")
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-10, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-10, 0, 0)
wait(0.5)
end
game:GetService("Chat"):Chat(Player.Character.Head,"Crash!")
b = Instance.new ("Part")
b.BrickColor = BrickColor.new("Bright violet")
b.Shape = "Ball"
b.Size = Vector3.new(3, 3, 3)
b.TopSurface = "Smooth"
b.BottomSurface = "Smooth"
b.CanCollide = false
b.Anchored = false
b.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -5)
b.Parent = workspace
game.Debris:AddItem(b,6)
b2 = Instance.new("Part")
b2.BrickColor = BrickColor.new("Lavender")
b2.Shape = "Ball"
b2.Size = Vector3.new(5, 5, 5)
b2.TopSurface = "Smooth"
b2.BottomSurface = "Smooth"
b2.Transparency = 0.7
b2.CanCollide = false
b2.Anchored = false
b2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -5)
b2.Parent = b
game.Debris:AddItem(b2,6)
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*80
y.Parent = b
f = Instance.new("Fire")
f.Size = 5
f.Heat = 15
f.Color = Color3.new(101, 101, 152)
f.SecondaryColor = Color3.new(170, 170, 255)
f.Parent = b
weld = Instance.new("Weld")
weld.Part0 = b2
--weld.C0 = b2.CFrame:inverse()
weld.Part1 = b
weld.Parent = b
end
end
mouse.KeyDown:connect(onKeyDown)
this is a local script.
