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COMMUNITY QUESTION

While Loop only running once but not a second time and beyond?

Hi I got this code from Alvin Blox's sword fight game tutorial but I have greatly modified it. My problem is that the main while loop is not repeating to go onto the next game. Its working once but after that its not re-running. Below I have my code. Please help me out it will mean a lot to me.

-- Define variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 20

local reward = 15

--Game Loop

while true do
	Status.Value = "Waiting for enough players"
	
	repeat wait(1) until game.Players.NumPlayers >= 2
	
	Status.Value = "Intermission"
	
	wait(10)
	
	local plrs = {}
	
	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			table.insert(plrs,player) --Add each player into plrs table
		end
	end
	
	wait(2)
	
	local AvailableMaps = MapsFolder:GetChildren()
	
	local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
	
	Status.Value = ChosenMap.Name.." Chosen"
	
	local ClonedMap = ChosenMap:Clone()
	ClonedMap.Parent = workspace
	
	--Teleport players to map
	
	local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
	
	if not SpawnPoints then 
		print("SpawnPoints not found!")
	end
	
	local AvailableSpawnPoints = SpawnPoints:GetChildren()
	
	for i, player in pairs(plrs) do
		if player then
			character = player.Character
			
			if character then
				-- Teleport them
				
				character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
				table.remove(AvailableSpawnPoints,1)
				
				
				
				
			else
				-- There is no character
				if not player then
					table.remove(plrs,i)
				end
			end
		end
	end
	
	Status.Value = "Get Ready to play!"
	
	wait(2)
	
	for i = GameLength,0,-1 do
		
		for x, player in pairs(plrs) do
			if player then
				character = player.Character
				
				if not character then
					--Left the game
				else
					if character:FindFirstChild("GameTag") then
						print(player.Name.." is still in the game!")
					else 
						--They are dead
						table.remove(plrs,x)
						print(player.Name.." has been removed")
					end
				end
			else 
				table.remove(plrs,x)
				print(player.Name.." has been removed!")
			end
		end
		
		Status.Value = "There are "..i.."seconds remaining, and "..#plrs.." players left"
		
		
		wait(1)
		
	end	
	print("End of game")
	
	
	
	ClonedMap:Destroy()
	game.Players:Destroy()
	

end


3 comments

0

while true do

1

Are you checking the output for any errors? Errors stop the rest of the code from running.

0

Yeah... It's the fact that you just attempted to destroy a Service lmao... Get rid of line 115.

1 answer

Here.

local loopcount = 0

while true do
	if loopcount >= 2 then
		loopcount = loopcount + 1
		-- do what the loop should do
	else
		return
	end
end

Tell me if this worked. If it did, mark it as an answer.

1 comment

0

I don't see how this fixes the problem

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