Hi I got this code from Alvin Blox's sword fight game tutorial but I have greatly modified it. My problem is that the main while loop is not repeating to go onto the next game. Its working once but after that its not re-running. Below I have my code. Please help me out it will mean a lot to me.
-- Define variables local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 20 local reward = 15 --Game Loop while true do Status.Value = "Waiting for enough players" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) --Add each player into plrs table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace --Teleport players to map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("SpawnPoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) else -- There is no character if not player then table.remove(plrs,i) end end end end Status.Value = "Get Ready to play!" wait(2) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then --Left the game else if character:FindFirstChild("GameTag") then print(player.Name.." is still in the game!") else --They are dead table.remove(plrs,x) print(player.Name.." has been removed") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.."seconds remaining, and "..#plrs.." players left" wait(1) end print("End of game") ClonedMap:Destroy() game.Players:Destroy() end
Here.
local loopcount = 0 while true do if loopcount >= 2 then loopcount = loopcount + 1 -- do what the loop should do else return end end
Tell me if this worked. If it did, mark it as an answer.