I have this line of code that grabs a table from a module with all the variables i use in any script
however i took a break from studio, came back and everything suddenly breaks on that line of code, plz help.
there are no errors and the scripts that have it stop right at that line of code and doesn't go any further
this is the code -
vars = require(game:GetService("ServerScriptService").Modules.Settings).vars()
this is the vars function in the module -
local module = {}
--Gets Variables For All Server Scripts. (Avoids Repetition)
module.vars = function()
local vars = {}
vars.save_key = "9918-6210-9034-0196"
vars.command_prefix = "/"
vars.minute_reward_time = 60
vars.data_que_delay = 6
vars.data_retrys = 10
vars.game_intermission = 10
vars.gear_equipping_time = 10
vars.wins_required_start = 3
vars.wins_increase = 1
vars.vip1_time = "Days"
vars.vip2_time = "Weeks"
vars.vip3_time = "Months"
vars.time_table =
{
"Seconds",
"Minutes",
"Hours",
"Days",
"Weeks",
"Months",
"Years"
}
vars.time_table.Seconds = 1
vars.time_table.Minutes = 60
vars.time_table.Hours = 3600
vars.time_table.Days = 86400
vars.time_table.Weeks = 604800
vars.time_table.Months = 2590000
vars.time_table.Years = 31536000
vars.player_data_tables =
{
"stats",
"os_stats",
"gears",
"games",
"settings",
"bans",
"codes"
}
vars.start_data =
{
"Credits-100",--Number Of Credits
"Tickets-25",--Number Of Tickets
"Points-0",--Total Points In All Games Including Kills that Counted As Points Aswell
"Kills-0",--Total Kills In All Games
"Wins-0",--Games Won
"Rounds-0",--Games Played
"Donations-0",--Total Donated (unlock fun commands for lobby at donation goals)
"Admin-1",--Admin Level
}
vars.start_os_data =
{
"VIP-0-0",--Time Since Purchased (os time), VIP Level
"Bonus-0-0",--Last Bonus (os time), Time Played (minutes)
"Minutes-0-0",--First Join (os time), Total Minutes Played
}
vars.player_settings =
{
"Sound_Effects_Volume-1",
"Server_Music_Volume-1",
"Player_Music_Volume-1"
}
vars.game_data_tables =
{
"server_game_que",
"player_game_que",
"players_waiting",
"players_playing"
}
vars.rs = game:GetService("ReplicatedStorage")
vars.ss = game:GetService("ServerScriptService")
vars.mo = vars.ss:FindFirstChild("Modules")
vars.re = vars.rs:WaitForChild("Remotes")
vars.settings = require(vars.mo.Settings)
vars.game_handler = require(vars.mo.Game_Handler)
vars.player_handler = require(vars.mo.Player_Handler)
vars.commands = require(vars.mo.Commands)
vars.lobby_gui = vars.lobby:FindFirstChild("Lobby_Gui")
vars.lobby_message_display = vars.Lobby_Gui:FindFirstChild("Lobby_Message").Display
return vars
end

4 comments
basicaly vars is a function in the module that returns a table of variables
can you show the
varsfunction so we can see what it does?yes
there