So im making a game where the intermission begins in 20 seconds and then the game starts and lasts till 180 seconds, each round takes 20 seconds , after the beginning of the round all the players get teleported in the middle of the map.but idk how to make it more rounds in a game so there will be another gui with countdown for round and i also dont know how to make the game the end if there are no more players left , so the game doesnt play itself.Pls helppppp i cant solve this problem :( here is the script for intermission countdown , teleport players and round countdown all in serverscriptservice except the local script from the timer(gui that shows the intermission countdown and round countdown):
script from serverscriptservice:
local roundLenght = 140
local intermissionLenght = 20
local InRound = game.ReplicatedStorage.InRound
local Status = game.ReplicatedStorage.Status
local LobbySpawn = game.Workspace.LobbySpawn
local GameAreaSpawn = game.Workspace.GameAreaSpawn
InRound.Changed:Connect(function()
if InRound.Value == true then
for _, player in pairs(game.Players:GetChildren()) do
local char = player.Character
char.HumanoidRootPart.CFrame = GameAreaSpawn.CFrame
end
else
for _, player in pairs(game.Players:GetChildren()) do
local char = player.Character
char.HumanoidRootPart.CFrame = LobbySpawn.CFrame
end
end
end)
local function roundTimer()
while wait() do
for i = intermissionLenght, 1, -1 do
InRound.Value = false
wait(1)
Status.Value ="Intermission: ".. i .." seconds left!"
end
for i = roundLenght, 1, -1 do
InRound.Value = true
wait(1)
Status.Value = "Game: ".. i .." seconds left!"
end
end
end
spawn(roundTimer)
script from the timer gui:
local Status = game.ReplicatedStorage.Status
local TimerDisplay = script.Parent.TimerDisplay
Status.Changed:Connect(function()
TimerDisplay.Text = Status.Value
end)
--pls help me , i would really appreciate that
