local Players = game:GetService("Players")
local races = {"Ruyo", "Yuyo", "Kuyo", "Zuyo"}
Players.PlayerAdded:Connect(function(player)
repeat
wait()
until
player.Character
local chosenRace = races[math.random(1,#races)]
player.Character:WaitForChild("CurrentRace").Value = chosenRace
print(player.Name.." has rolled: "..chosenRace.." race.")
end)
now this is my current script, it works just fine but i want to make it so based on the race it'll change the skin tone

2 comments
Create a dictionary that uses the races as references to their respective body-colours.
Nevermind, figured it out. Thanks!