Today I was making a Normal Elevator type game and I want to teleport players back into the elevator in a server script so they don't fall out but if I try player added the script will do it as many times as how many players are in the game, Can someone help?
Here's my code
-- Variables
local elevatorFolder = workspace:WaitForChild("Elevator")
local elevator = workspace:WaitForChild("Elevator"):WaitForChild("Elevator")
local replicatedStorage = game:GetService("ReplicatedStorage")
local floorsFolder = replicatedStorage:WaitForChild("Floors")
local floors = floorsFolder:GetChildren()
local AvailableMusic = workspace:WaitForChild("ElevatorMusic"):GetChildren()
local randomMusic = AvailableMusic[math.random(1,#AvailableMusic)]
open = false
door1 = elevatorFolder:WaitForChild("Door1")
door2 = elevatorFolder:WaitForChild("Door2")
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local Door1Open = {CFrame = door1.CFrame + door1.CFrame.lookVector * 4}
local Door2Open = {CFrame = door2.CFrame + door2.CFrame.lookVector * 4}
local Door1Close = {CFrame = door1.CFrame}
local Door2Close = {CFrame = door2.CFrame}
local Open1 = TweenService:Create(door1,tweenInfo,Door1Open)
local Open2 = TweenService:Create(door2,tweenInfo,Door2Open)
local Close1 = TweenService:Create(door1,tweenInfo,Door1Close)
local Close2 = TweenService:Create(door2,tweenInfo,Door2Close)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local function openDoors()
if open == false then
Open1:Play()
Open2:Play()
wait(2)
open = true
end
end
local function closeDoors()
if open == true then
Close1:Play()
Close2:Play()
wait(2)
open = false
end
end
while true do
randomMusic:Play()
wait(14)
randomMusic:Stop()
local randomFloor = floors[math.random(1,#floors)]
local clonedFloor = randomFloor:Clone()
local timeLimit = clonedFloor:WaitForChild("TimeLimit").Value
clonedFloor.Parent = workspace
workspace:WaitForChild("DoorClosing"):Play()
openDoors()
wait(timeLimit)
workspace:WaitForChild("DoorClosing"):Play()
closeDoors()
randomMusic:Play()
clonedFloor:Destroy()
end
end)
end)
Can you help me?

1 comment
The other anwser got accepted too but this helped me too thanks!