``here is the script local MarketplaceService = game:GetService("MarketplaceService") local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players")
-- Data store for tracking purchases that were successfully processed local purchaseHistoryStore = DataStoreService:GetDataStore("PurchaseHistory")
-- Table setup containing product IDs and functions for handling purchases local productFunctions = {} -- ProductId 123123 for a full heal productFunctions[1154418725] = function(receipt, player) game.Players.LocalPlayer.Level.Value = game.Players.LocalPlayer.Level.Value + 1 Players:LoadCharacter()
end -- The core 'ProcessReceipt' callback function local function processReceipt(receiptInfo)
-- Determine if the product was already granted by checking the data store local playerProductKey = receiptInfo.PlayerId .. "_" .. receiptInfo.PurchaseId local purchased = false local success, errorMessage = pcall(function() purchased = purchaseHistoryStore:GetAsync(playerProductKey) end) -- If purchase was recorded, the product was already granted if success and purchased then return Enum.ProductPurchaseDecision.PurchaseGranted elseif not success then error("Data store error:" .. errorMessage) end -- Find the player who made the purchase in the server local player = Players:GetPlayerByUserId(receiptInfo.PlayerId) if not player then -- The player probably left the game -- If they come back, the callback will be called again return Enum.ProductPurchaseDecision.NotProcessedYet end -- Look up handler function from 'productFunctions' table above local handler = productFunctions[receiptInfo.ProductId] -- Call the handler function and catch any errors local success, result = pcall(handler, receiptInfo, player) if not success or not result then warn("Error occurred while processing a product purchase") print("\nProductId:", receiptInfo.ProductId) print("\nPlayer:", player) return Enum.ProductPurchaseDecision.NotProcessedYet end -- Record transaction in data store so it isn't granted again local success, errorMessage = pcall(function() purchaseHistoryStore:SetAsync(playerProductKey, true) end) if not success then error("Cannot save purchase data: " .. errorMessage) end -- IMPORTANT: Tell Roblox that the game successfully handled the purchase return Enum.ProductPurchaseDecision.PurchaseGranted
end
-- Set the callback; this can only be done once by one script on the server! MarketplaceService.ProcessReceipt = processReceipt this is my text button gui script(it is working function leftClick() game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, 1154418725) end script.Parent.MouseButton1Click:Connect(leftClick) when i buy skip stage it prints error occured while processing a product purchase PLS HELP ME TO FIND THE PROBLEM IN MY CODE