I'm experimenting with Developer Products, but when I add the .ProcessReceipt, I'm not getting the correct information. PlayerID and ProductID both appear to be nil.
local mps=game:GetService("MarketplaceService")
function getPlayerWithID(id)
print("Getting player...")
print("Target player id is "..tostring(id))
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
print("Checking"..plrs[i].Name)
if plrs[i].userId==id then print("Found player") return plrs[i] end
end
end
function getValueWithID(id2)
print("Getting product...")
print("Target product id is "..tostring(id2))
local items=game.Workspace.GameInfo.gI_CASH_DATA:GetChildren()
for j=1,#items do
if items[j].ProductID.Value==id2 then print("Found product") return items[j].CashValue.Value end
end
end
mps.ProcessReceipt=(function(info)
print("Something was purchased")
print("player id is "..tostring(info.PlayerID))
print("product id is "..tostring(info.ProductID))
local plr=getPlayerWithID(info.PlayerID)
local giveAmount=getValueWithID(info.ProductID)
wait(1)
if giveAmount~=nil then
print("Dispensing cash")
plr.leaderstats.Cash.Value=plr.leaderstats.Cash.Value+giveAmount
else
print("Purchase was not relevant to cash purchases")
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end)
If you would like to view the actual game, here it is: http://www.roblox.com/--place?id=182988661
Thanks for helping out!
EDIT: I figured out what was wrong, ProductID and PlayerID are not the same as ProductId and PlayerId!
