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Why Part.Touched do the function before touching anything?

Asked by 3 years ago

this is the script:


if (targetPosition - character.Torso.Position).Magnitude <= 450 and target.Name ~= "Barrier" then if side == "Left" then lHook1 = character.LeftHook.Handle.LHook1 grapple = Instance.new("Part") grapple.Name = "Grapple" grapple.Size = Vector3.new(0.1,0.1,0.1) grapple.Position = lHook1.WorldPosition grapple.CanCollide = false grapple.Massless = true grapplePosition = Instance.new("BodyVelocity", grapple) grapplePosition.Velocity = CFrame.new(character.Torso.Position, targetPosition).LookVector * grappleSpeed grapplePosition.P = 0 grapple.Parent = workspace lHook2 = Instance.new("Attachment", grapple) lWire = Instance.new("Beam", lHook1) lWire.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) lWire.LightEmission = 0 lWire.LightInfluence = 1 lWire.TextureLength = 0.1 lWire.TextureSpeed = 0 lWire.Transparency = NumberSequence.new(0) lWire.Width0 = 0.1 lWire.Width1 = 0.1 lWire.FaceCamera = true lWire.Attachment0 = lHook1 lWire.Attachment1 = lHook2 wait(0.1) grapple.Touched:Connect(function(hit) print(hit) grapple.Anchored = true grapplePosition:Destroy() end) end

there is an example:

Video

the part that is printed is the part where I shoot

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It's because it is a part touching it. OreyTheOre 52 — 3y
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Make sure the target is a vaild instance or someway of checking that th3_broz 32 — 3y
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But it says that is touching the part which I shoot it, but it haven't touch it yet Aleorfu 2 — 3y
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Why not use rays with ignore lists, Blacklist the character to avoid the hook from hitting the tool and chr. Syntax155 30 — 3y

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