this is the script:
if (targetPosition - character.Torso.Position).Magnitude <= 450 and target.Name ~= "Barrier" then if side == "Left" then lHook1 = character.LeftHook.Handle.LHook1 grapple = Instance.new("Part") grapple.Name = "Grapple" grapple.Size = Vector3.new(0.1,0.1,0.1) grapple.Position = lHook1.WorldPosition grapple.CanCollide = false grapple.Massless = true grapplePosition = Instance.new("BodyVelocity", grapple) grapplePosition.Velocity = CFrame.new(character.Torso.Position, targetPosition).LookVector * grappleSpeed grapplePosition.P = 0 grapple.Parent = workspace lHook2 = Instance.new("Attachment", grapple) lWire = Instance.new("Beam", lHook1) lWire.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) lWire.LightEmission = 0 lWire.LightInfluence = 1 lWire.TextureLength = 0.1 lWire.TextureSpeed = 0 lWire.Transparency = NumberSequence.new(0) lWire.Width0 = 0.1 lWire.Width1 = 0.1 lWire.FaceCamera = true lWire.Attachment0 = lHook1 lWire.Attachment1 = lHook2 wait(0.1) grapple.Touched:Connect(function(hit) print(hit) grapple.Anchored = true grapplePosition:Destroy() end) end
there is an example:
the part that is printed is the part where I shoot