local Nozzle = Vector3.new(0, 0, -1.1)
local HandleCFrame = script.Parent.Handle.CFrame
local FiringPoint = HandleCFrame.p --+ HandleCFrame:vectorToWorldSpace(Nozzle)
local ShotCFrame = CFrame.new(FiringPoint, mouse)
local LazerShot = game.ReplicatedStorage.Meshes.PortalLazer:Clone()
LazerShot.CFrame = ShotCFrame + (ShotCFrame.LookVector * (LazerShot.Size.Z/2))
LazerShot.Parent = workspace
COMMUNITY QUESTION
Why is the lazer positioned sideways instead of pointing forward?
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You need to change it's orientation