local Nozzle = Vector3.new(0, 0, -1.1)

	
	
	
	local HandleCFrame = script.Parent.Handle.CFrame
	local FiringPoint = HandleCFrame.p --+ HandleCFrame:vectorToWorldSpace(Nozzle)
	local ShotCFrame = CFrame.new(FiringPoint, mouse)

	local LazerShot = game.ReplicatedStorage.Meshes.PortalLazer:Clone()
	
	LazerShot.CFrame = ShotCFrame + (ShotCFrame.LookVector * (LazerShot.Size.Z/2))
	LazerShot.Parent = workspace

1 comment

0

You need to change it's orientation