function module:CarSpawn(player,Pos,par)
wait()
local car
local val = player:WaitForChild("Values")
local kt = val:WaitForChild("KartChosen")
repeat wait() until (carModels:FindFirstChild(val.KartChosen.Value))
car = carModels:FindFirstChild(val.KartChosen.Value):Clone()
--anchor(car,true,true,"VehicleSeat")
local center = car:GetModelCFrame()
TransformObjects(car:GetChildren(),center,Pos +Vector3.new(0, (car:GetExtentsSize().Y /2) + 1,0),true)
car:MakeJoints() wait()
repeat wait() until player.Character
repeat wait() until player.Character.Torso
player.Character.Humanoid.WalkSpeed = 0
car.Parent=par car:MakeJoints()
Instance.new("Model",car).Name = "DestoryOnLeave"
--player.Character.Torso.CFrame = car.VehicleSeat.CFrame + Vector3.new(0,car:GetExtentsSize().Y + 1 ,0)
local Xeld = Instance.new("Weld",car.VehicleSeat) -- makes a weld
Xeld.Name = "SeatWeld"
Xeld.Part0,Xeld.Part1 = Xeld.Parent, player.Character.HumanoidRootPart -- welds the parts
player.Character.Humanoid.Sit = true -- makes the player sit
Xeld.C0,Xeld.C1 = CFrame.new( 0, 0.6, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0),CFrame.new(0, -1.5, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
--Aujust the positions.
return car
end
Thats the code, All works as expected aparting from welding the player to the seat.
local Xeld = Instance.new("Weld",car.VehicleSeat) -- makes a weld
Xeld.Name = "SeatWeld"
Xeld.Part0,Xeld.Part1 = Xeld.Parent, player.Character.HumanoidRootPart -- welds the parts
player.Character.Humanoid.Sit = true -- makes the player sit
Xeld.C0,Xeld.C1 = CFrame.new( 0, 0.6, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0),CFrame.new(0, -1.5, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
--Aujust the positions
The exact code "sniped" that dose not work as expected.
Any question feel free to ask though pm on roblox or comment below, Username : DarkBeemo

1 comment
It's worth noting that GetModelCFrame() is deprecated, you should use MoveTo() instead. http://wiki.roblox.com/index.php?title=API:Class/Model/MoveTo