This is the specific line I'm talking about:
PunchHit:FireServer(hit.Parent, dmg)
This remote event is supposed to be going from client to server, so I'm firing the event so the server can damage that player for everybody (this is for a punch script). The problem is, I know how to detect a remote event fire from another script but I don't know how to receive that specific additional information so it can be used. How exactly would I do this? Thank you so much.
