This is the code, I use a _G data system
function Save(player)
local success, errormessage = pcall(function()
if _G["Data"][player.Name] then
GameData:SetAsync(player.UserId, _G["Data"][player.Name])
end
end)
if success then
print("Data saved for " .. player.Name)
return true
end
print("Failed to save data for " .. player.Name .. ", retrying")
Save(player)
return false
end
