Hello. I am trying to make a game where you need to survive and when the leader dies, the person in position one of the queue becomes the next leader and moves the leader that died to the back of the queue. I am getting no errors in output, it just doesn't work? Here is the script:
local leaderDead = false
game.Players.PlayerAdded:Connect(function(plr)
if game.Workspace.leaderQueue.Surface.board.CurrentLeader.TextLabel.Text == '' then
game.Workspace.leaderQueue.Surface.board.CurrentLeader.TextLabel.Text = plr.Name
leaderDead = false
elseif game.Workspace.leaderQueue.Surface.board.QueuePos1.TextLabel.Text == '' then
game.Workspace.leaderQueue.Surface.board.QueuePos1.TextLabel.Text = plr.name
elseif game.Workspace.leaderQueue.Surface.board.QueuePos2.TextLabel.Text == '' then
game.Workspace.leaderQueue.Surface.board.QueuePos2.TextLabel.Text = plr.name
elseif game.Workspace.leaderQueue.Surface.board.QueuePos3.TextLabel.Text == '' then
game.Workspace.leaderQueue.Surface.board.QueuePos3.TextLabel.Text = plr.name
end
local currentLeader = game.Workspace.leaderQueue.Surface.board.CurrentLeader.TextLabel.Text
while true do
if game.Workspace[currentLeader].Humanoid.Health == 0 then
leaderDead = true
end
end
if leaderDead == true then
game.Workspace.leaderQueue.Surface.board.QueuePos3.TextLabel.Text = currentLeader
game.Workspace.leaderQueue.Surface.board.CurrentLeader.TextLabel.Text = ''
end
end)
I really need this script for my game, help would be greatly appreciated! Credit will be given for helping with the script
