So I created a script that lets you "dash" around the map. (you can use it if you want I'm cool with it)

local uis = game:GetService("UserInputService")
---
local Character
local Human
local HumanRoot
local del = false 
---
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
	Character = char
	Human = char:WaitForChild("Humanoid")
	HumanRoot = char:WaitForChild("HumanoidRootPart")
end)
---

uis.InputBegan:Connect(function(key)
	if key.KeyCode == Enum.KeyCode.E and not del then
		del = true
		---
		local animation = Instance.new("Animation")
		animation.AnimationId = "rbxassetid://6437478718"
		---
		local sound = Instance.new("Sound", workspace)
		sound.SoundId = "rbxassetid://3064998420"
		sound.Volume = 0.3
		sound.PlayOnRemove = true
		sound:Play()
		sound:Destroy()
		---
		Human:FindFirstChildOfClass("Animator"):LoadAnimation(animation):Play(0.1)
		---
		HumanRoot.Velocity = HumanRoot.Velocity + HumanRoot.CFrame.XVector*130
		---
		wait(1)
		del = false
	elseif key.KeyCode == Enum.KeyCode.Q and not del then
		---
		del = true
		local animation = Instance.new("Animation")
		animation.AnimationId = "rbxassetid://6437507351"
		---
		local sound = Instance.new("Sound", workspace)
		sound.SoundId = "rbxassetid://3064998420"
		sound.Volume = 0.3
		sound.PlayOnRemove = true
		sound:Play()
		sound:Destroy()
		---
		Human:FindFirstChildOfClass("Animator"):LoadAnimation(animation):Play(0.1)
		---
		HumanRoot.Velocity = HumanRoot.Velocity + HumanRoot.CFrame.XVector*-130
		---
		wait(1)
		del = false
	elseif key.KeyCode == Enum.KeyCode.X and not del then
		---
		del = true
		local sound = Instance.new("Sound", workspace)
		sound.SoundId = "rbxassetid://3064998420"
		sound.Volume = 0.3
		sound.PlayOnRemove = true
		sound:Play()
		sound:Destroy()
		---
		HumanRoot.Velocity = HumanRoot.Velocity + HumanRoot.CFrame.ZVector*130
		---
		wait(1)
		del = false
	end
end)

But when you are on the ground, the distance is way shorter because of friction. How would I remove this friction just for a second or bypass this problem?