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Orientation arent accurate on some place?

Asked by 3 years ago

I need help with magic circles orientation. So actually I'm trying to create this, the orientation seems fine on someplace but it's also weird on someplace. How do I fix this?

--Summoning magic circle script

local base = assets.MagicCircle.Q.Center:Clone()
base.CFrame = RightHand.CFrame * CFrame.new(0,-2,0)
base.Orientation = Vector3.new(-31.89,0,0)
base.Parent = humrp

local base2 = assets.MagicCircle.Q.Center2:Clone()
base2.CFrame = RightHand.CFrame * CFrame.new(0,-2.8,0)
base2.Orientation = Vector3.new(-31.89,0,0)
base2.Parent = humrp

local base3 = assets.MagicCircle.Q.Center3:Clone()
base3.CFrame = RightHand.CFrame * CFrame.new(0,-3.6,0)
base3.Orientation = Vector3.new(-31.89,0,0)
base3.Parent = humrp

local weld = Instance.new("WeldConstraint")
weld.Parent = base
weld.Part0 = base
weld.Part1 = humrp

local weld2 = Instance.new("WeldConstraint")
weld2.Parent = base2
weld2.Part0 = base2
weld2.Part1 = humrp

local weld3 = Instance.new("WeldConstraint")
weld3.Parent = base3
weld3.Part0 = base3
weld3.Part1 = humrp

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