I need help with magic circles orientation. So actually I'm trying to create this, the orientation seems fine on someplace but it's also weird on someplace. How do I fix this?
--Summoning magic circle script local base = assets.MagicCircle.Q.Center:Clone() base.CFrame = RightHand.CFrame * CFrame.new(0,-2,0) base.Orientation = Vector3.new(-31.89,0,0) base.Parent = humrp local base2 = assets.MagicCircle.Q.Center2:Clone() base2.CFrame = RightHand.CFrame * CFrame.new(0,-2.8,0) base2.Orientation = Vector3.new(-31.89,0,0) base2.Parent = humrp local base3 = assets.MagicCircle.Q.Center3:Clone() base3.CFrame = RightHand.CFrame * CFrame.new(0,-3.6,0) base3.Orientation = Vector3.new(-31.89,0,0) base3.Parent = humrp local weld = Instance.new("WeldConstraint") weld.Parent = base weld.Part0 = base weld.Part1 = humrp local weld2 = Instance.new("WeldConstraint") weld2.Parent = base2 weld2.Part0 = base2 weld2.Part1 = humrp local weld3 = Instance.new("WeldConstraint") weld3.Parent = base3 weld3.Part0 = base3 weld3.Part1 = humrp