The code.
local enabled = true
Player = script.Parent.Parent
character = Player.CharacterAdded:wait();
mouse = Player:GetMouse()
function onKeyDown(key)
key = key:lower()
if key == "x" then
b = Instance.new ("Part")
b.BrickColor = BrickColor.new("Bright violet")
b.Shape = "Ball"
b.Size = Vector3.new(3, 3, 3)
b.TopSurface = "Smooth"
b.BottomSurface = "Smooth"
b.CanCollide = false
b.Anchored = false
b.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -12)
b.Parent = workspace
game.Debris:AddItem(b,6)
b2 = Instance.new("Part")
b2.BrickColor = BrickColor.new("Lavender")
b2.Shape = "Ball"
b2.Size = Vector3.new(5, 5, 5)
b2.TopSurface = "Smooth"
b2.BottomSurface = "Smooth"
b2.Transparency = 0.7
b2.CanCollide = false
b2.Anchored = false
b2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -12)
b2.Parent = b
game.Debris:AddItem(b2,6)
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*80
y.Parent = b
f = Instance.new("Fire")
f.Size = 5
f.Heat = 15
f.Color = Color3.new(101, 101, 152)
f.SecondaryColor = Color3.new(170, 170, 255)
f.Parent = b
weld = Instance.new("Weld")
weld.Part0 = b2
--weld.C0 = b2.CFrame:inverse()
weld.Part1 = b
weld.Parent = b
end
end
mouse.KeyDown:connect(onKeyDown)
I'm making fighting moves so you can imagine the effect i want.
