Alright, I'm trying to make a spear which will jab from scratch, but have encountered a bit of an issue -- how do I deal with "animating" a tool through the GripPos rotation options?
I'm currently using this as my script --
local debouncea = false
local gripos = script.Parent.GripPos
local damage = 55
script.Parent.Activated:connect(function()
print("Running")
if not debouncea then
debouncea = true
for i = 1,4 do
print(i)
gripos = CFrame.new(gripos.X, gripos.Y, (script.Parent.GripPos.Z + -.2))
wait()
end
wait(.25)
for i = 1,4 do
gripos = CFrame.new(gripos.X, gripos.Y, (script.Parent.GripPos.Z - -.2))
wait()
end
debouncea = false
end
end)
I'm not very good with tools, and the wiki lacked in-depth documentation on this subject. Chances are, I'm just approaching this the wrong way. This isn't doing anything (except the prints are just fine).
Thanks for reading, and I hope to find a solution!

1 comment
This specifically didn't give me the answer exactly, however, it led me down the right path to find it. Thanks!