local plr = game.Players.LocalPlayer
local fo = game.ReplicatedStorage.Football
game.Players.PlayerAdded:Connect(function(plr) -- Detects player joining and stores player object at the var "plr"
plr.Chatted:connect(function(msg) -- Detects when a player chats and stores the message to the var "msg"
msg = msg:lower()
if (msg == ":give me fo") then-- Checks if what player chatted is the command(in this case, startgam --start the game
fo:Clone()
fo:Clone().Parent = plr
end
ServerScriptService.Script:10: Expected 'end' (to close 'function' at line 4), got ; did you forget to close 'then' at line 6? Error

1 comment
Line 9, you forgot the backpack