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✓ ANSWER ACCEPTED

Force Field won't go away to fight?

I want to make a game where you spawn in with a shield (So you don't get spawn killed), but when the timer gets down and you get tp'd into the game(A part, which you cannot see/touch, but it is really on a GrassPlate).

Script that puts you in the game:

local seconds = game.Workspace.Time
local ingame = game.Workspace.InGame.Value
local Game = game.Workspace.Game.Position


while true do

	wait(1)
	seconds.Value = seconds.Value - 1

	if seconds.Value == 0 and ingame == 0 then

		ingame = 1
		seconds.Value = 30

		local teleport = game.Players:GetChildren()
		for i = 1, #teleport do
			teleport[i].Character:MoveTo(Vector3.new(Game.X, Game.Y, Game.Z))

		end
	end

	if seconds.Value == 0 and ingame == 1 then

		ingame = 0
		seconds.Value = 15

		local teleport = game.Players:GetChildren()
		for i = 1, #teleport do
			teleport[i]:LoadCharacter()

		end
	end


end

I have a script in ServerScriptService that gives you a infinite Force Field that is this:

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local ff = Instance.new("ForceField")
		ff.Parent = character
	end)
end)

Here is the script in the GrassPlate that is supposed to make the Force Field go away:

script.Parent.Touched:Connect(function()
	game.Workspace.Parent.ServerScriptService.CoolScript.Disabled = true
end)

Why does nothing happen? Please help me. Thank you!

2 comments

0

nvm the infinite Force Field does not work when you die so help me on that to thanks

0

I also want it to loop like that forever

1 answer

✓ Accepted answer

Disabling the script won't make the force field go away. You need to delete it;

It does not work when you die because the script is disabled.

3 comments

0

But that wont loop it...

0

And it did not work.

0

It's an event so that code will be ran everytime the event is fired! So everytime the character spawns, the code should run

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