I want to make a game where you spawn in with a shield (So you don't get spawn killed), but when the timer gets down and you get tp'd into the game(A part, which you cannot see/touch, but it is really on a GrassPlate).
Script that puts you in the game:
local seconds = game.Workspace.Time local ingame = game.Workspace.InGame.Value local Game = game.Workspace.Game.Position while true do wait(1) seconds.Value = seconds.Value - 1 if seconds.Value == 0 and ingame == 0 then ingame = 1 seconds.Value = 30 local teleport = game.Players:GetChildren() for i = 1, #teleport do teleport[i].Character:MoveTo(Vector3.new(Game.X, Game.Y, Game.Z)) end end if seconds.Value == 0 and ingame == 1 then ingame = 0 seconds.Value = 15 local teleport = game.Players:GetChildren() for i = 1, #teleport do teleport[i]:LoadCharacter() end end end
I have a script in ServerScriptService that gives you a infinite Force Field that is this:
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local ff = Instance.new("ForceField") ff.Parent = character end) end)
Here is the script in the GrassPlate that is supposed to make the Force Field go away:
script.Parent.Touched:Connect(function() game.Workspace.Parent.ServerScriptService.CoolScript.Disabled = true end)
Why does nothing happen? Please help me. Thank you!
Disabling the script won't make the force field go away. You need to delete it;
It does not work when you die because the script is disabled.