I didn't really know how to word this question but I think I did an ok job, anyway every time I enter the game, it gives me a random number, normally the random number is higher than the previous number, a follow up question would be, do I need separate data stores for separate values?
secStore = game:GetService("DataStoreService"):GetDataStore("DataStore")
function PlayerEntered(player)
repeat wait() until player.Character
local stats = Instance.new("IntValue")
stats.Parent = player
stats.Name = "leaderstats"
local sec = Instance.new("IntValue")
sec.Name = "Seconds"
sec.Value = 0
sec.Parent = stats
local min = Instance.new("IntValue")
min.Name = "Minutes"
min.Value = 0
min.Parent = stats
local hur = Instance.new("IntValue")
hur.Name = "Hours"
hur.Value = 0
hur.Parent = stats
--saves
if secStore:GetAsync("Points_"..player.Name) ~= nil then
sec.Value = secStore:GetAsync("Points_"..player.Name)
else
sec.Value = 0
end
sec.Changed:connect(function(Val)
secStore:SetAsync("Points_"..player.Name, Val)
end)
if secStore:GetAsync("Points_"..player.Name) ~= nil then
min.Value = secStore:GetAsync("Points_"..player.Name)
else
min.Value = 0
end
min.Changed:connect(function(Val)
secStore:SetAsync("Points_"..player.Name, Val)
end)
if secStore:GetAsync("Points_"..player.Name) ~= nil then
hur.Value = secStore:GetAsync("Points_"..player.Name)
else
hur.Value = 0
end
hur.Changed:connect(function(Val)
secStore:SetAsync("Points_"..player.Name, Val)
end)
--loops
while wait(1) do
sec.Value = sec.Value+1
end
if sec.Value == 60 or sec.Value > 60 then
min.Value = min.Value + 1
end
if min.Value == 60 or min.Value > 60 then
hur.Value = hur.Value + 1
end
end
game.Players.PlayerAdded:connect(PlayerEntered)
