I'm making a camera effect where the FOV reacts to the music. I also have shift to sprint function which also changes the FOV, when both are running, the FOV for the sprint function doesn't work. I have tried placing variables to stop them running both at the same time but it still doesn't work. This is my sprint script:
-- Sprinting Function when left shift presed
local function beginSprint(input, gameProcessed)
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.LeftShift then
player.Character.Humanoid.WalkSpeed = sprintSpeed
cameraSprintTween:Play()
end
end
end
end
-- Walking Function when left shift released
local function endSprint(input, gameProcessed)
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.LeftShift then
player.Character.Humanoid.WalkSpeed = walkSpeed
cameraWalkTween:Play()
end
end
end
end
userInput.InputBegan:Connect(beginSprint)
userInput.InputEnded:Connect(endSprint)
And this is the code for the Music-camera FOV reaction
local musicTweenInfo = TweenInfo.new(
0.05, -- Length(seconds)
Enum.EasingStyle.Sine, -- Easing Style
Enum.EasingDirection.InOut -- Easing Direction
)
while wait(0.02) do
local loundess = sound.PlaybackLoudness/200
if loundess > loundess/2 then
local cameraProperties = {FieldOfView = 70 + loundess}
local cameraMusicTween = game:GetService("TweenService"):Create(game.Workspace.CurrentCamera, musicTweenInfo, cameraProperties)
cameraMusicTween:Play()
end
end

2 comments
is this in the same script?
yes