So, I tried to make a lightning superpower script, and somehow, I got it wrong:
wait(1)
---- Services ----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
---- Variables ----
local Remote = ReplicatedStorage:WaitForChild("ZapEvent")
local bolt = Instance.new("Part")
bolt.Size = Vector3.new(.3,.3,.3)
bolt.BrickColor = BrickColor.new("Electric blue")
bolt.CanCollide = false
bolt.Anchored = true
bolt.Material = "Neon"
local function shootElectrode(from,too)
local lastPos = from
local step = 2
local off = 2
local range = 100
local distance = (from-too).magnitude <-- Error here--
if distance > range then distance = range end
for i = 0,distance, step do
local from = lastPos
local offset = Vector3.new(
math.random(-off,off),
math.random(-off,off),
math.random(-off,off)
)/10
local too = from +- (from-too).unit * step + offset
local p = bolt:Clone()
local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
DebrisFolder.Name = "DebrisFolder"
p.Parent = DebrisFolder
p.Size = Vector3.new(p.Size.x,p.Size.y,(from-too).magnitude)
p.CFrame = CFrame.new(from:Lerp(too,0.5),too)
game.Debris:AddItem(p,0.1)
lastPos = too
end
end
local function continueScale(Part)
local TweenService = game:GetService("TweenService")
local TweenInform = TweenInfo.new(
.2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local Properties = {
Size = Vector3.new(2.901,2.772,35)
}
local Tween = TweenService:Create(Part,TweenInform,Properties)
Tween:Play()
end
Remote.OnServerEvent:Connect(function(Player,Aim,MousePos)
local Character = Player.Character
local RootPart = Character:WaitForChild("HumanoidRootPart")
local RightHand = Character:WaitForChild("RightHand")
local Humanoid = Character:WaitForChild("Humanoid")
if Aim then
local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
DebrisFolder.Name = "DebrisFolder"
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://6425400204"
local LoadAnimation = Character.Humanoid:LoadAnimation(Animation)
LoadAnimation:Play()
local BodPos = Instance.new("BodyPosition")
BodPos.MaxForce = Vector3.new(5000000,5000000,5000000)
BodPos.P = 50000
BodPos.Position = RootPart.Position
BodPos.Parent = RootPart
spawn(function()
wait(3)
BodPos:Destroy()
end)
local YCFrame = RootPart.Position.Y - Humanoid.HipHeight
local CharParts = Character:GetChildren()
math.randomseed(tick())
spawn(function()
for i = 1,#CharParts do
local Current = CharParts[i]
if Current.ClassName == "Part" or Current.ClassName == "MashPart" then
shootElectrode(Vector3.new(RootPart.Position.X - math.random(-5,5), YCFrame, RootPart.Position.Z - math.random(-5,5), Current.Position))
shootElectrode(Vector3.new(RootPart.Position.X - math.random(-5,5), YCFrame, RootPart.Position.Z - math.random(-5,5), Current.Position))
wait()
end
end
end)
else
local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
DebrisFolder.Name = "DebrisFolder"
local HitBox = Instance.new("Part")
HitBox.Anchored = false
HitBox.Transparency = 1
HitBox.CanCollide = false
HitBox.BrickColor = BrickColor.new("Really black")
HitBox.Size = Vector3.new(5,5,5)
HitBox.Parent = DebrisFolder
spawn(function()
local repeatnum = 22
for i = 1,repeatnum do
shootElectrode(RightHand.Position,MousePos.Position)
shootElectrode(RightHand.Position,MousePos.Position)
wait()
end
HitBox:Destroy()
end)
local Mag = (RightHand.Position - MousePos.Position).magnitude
if Mag > 100 then
Mag = 100
end
HitBox.Size = Vector3.new(5,5,Mag)
HitBox.Position = RightHand.Position
HitBox.CFrame = CFrame.new(RightHand.Position,MousePos.Position)
HitBox.CFrame = HitBox.CFrame * CFrame.new(0,0,-Mag/2)
spawn(function()
local Sound = Instance.new("Sound")
Sound.SoundId = "rbxassetid://34419186924"
Sound.Parent = RootPart
Sound.PlaybackSpeed = .8
Sound.RollOffMaxDistance = 300
Sound.Volume = 7
Sound:Play()
wait(5)
Sound:Destroy()
end)
local Hitppl = {}
local beenHit
wait(.05)
HitBox.Touched:Connect(function(hit)
if not hit.Parent:FindFirstChild("Humanoid") then return end
if hit.Parent.Name ~= Character.Name then
local NewCharacter = hit.Parent
if Hitppl[Player.Name] then return end
Hitppl[Character.Name] = true
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://6429800435"
local LoadAnimation = NewCharacter:FindFirstChild("Humanoid"):LoadAnimation(Animation)
LoadAnimation:Play()
local BodPos = Instance.new("BodyPosition")
BodPos.MaxForce = Vector3.new(5000000,5000000,5000000)
BodPos.P = 50000
BodPos.Position = NewCharacter:FindFirstChild("HumanoidRootPart").Position
BodPos.Parent = NewCharacter:FindFirstChild("HumanoidRootPart")
NewCharacter:FindFirstChild("Humanoid"):TakeDamage(30)
wait(.1)
if hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
game.Debris:AddItem(BodPos,.1)
else
game.Debris:AddItem(BodPos,2)
end
end
end)
end
end)
####put ur code into a block, blue Lua icon in the editor

3 comments
Theres like a hundred line of codes, post the whole error message
Ok
Also, the only error at line 31 if you are asking