How would I script a collision check between a object and part? The model being model1 and the object being a declared as theobject.
if model1 (collides with) theobject
I have no idea on what the collides with collision check should be and I can't seem to find it anywhere. Any help much appreciated.

9 comments
As long as the objects aren't being CFramed into eachother (and collide because of roblox physics/body objects) then you could use the Touched event to detect collision.
Like model1.Touched:connect(function(theobject)?
for _, part in pairs(model1:GetChildren()) do part.Touched:connect(function(hit) print(part.Name.. " collided with ".. hit.Name) end) end
???
Whenever a part that's child of "model1" is touched, "PartName collided with HitName" will be printed.
touched by what?
By another part.
How can this be changed so it only happens when a select part touches it?
local object = game.Workspace.Part; for _, part in pairs(model1:GetChildren()) do; part.Touched:connect(function(hit); if hit == object then; print(part.Name.. " collided with ".. hit.Name); end; end); end