I really don't know why its stuttering and have no clue the only thing I noticed is that it stops for like half a second after it reaches its waypoint which I confirmed by adding an instance for the position of the waypoint, does anyone know how to fix this? The code below is used as lets say a zombie to go and smartly find a character, I have all the character finding and all that stuff down its just the patfinding acting up.
local PathfindingService = game:GetService("PathfindingService") local NPCCharacter = script.Parent local NPCRootPart = NPCCharacter:FindFirstChild("HumanoidRootPart) local function Createpath(Target) local path = PathfindingService:CreatePath() path:ComputeAsync(NPCRootPart.Position, Target) return path end local function WalkPath(Target) local path = Createpath(Target) print("Walking to path!") local WayPoints = path:GetWaypoints() for WaypointIndex, waypoint in pairs(WayPoints) do if waypoint.Action == Enum.PathWaypointAction.Jump then NPCHumanoid.Jump = true end NPCHumanoid:MoveTo(waypoint.Position) NPCHumanoid.MoveToFinished:Wait() end end while true do WalkPath(game.Workspace.EndPoint.Position) end