Im currently making a Tablet Admin its much more complex than most admins with guis and messages.
My rotation should make the "Tablet" move around the players Torso (like a orb) But the Rotation doesnt seem to want to find the current Tablet(s) make them CFrame to the current Torso.
Commands={}
Tablets={}
--MakeCommandInstance
function Tablet(Colr,Txt,Plr) --This is "Tablet" (This is used to replace Guis/Messages)
local Tab=Instance.new('Part',workspace) Tab.Name=('[Output]')
Tab.Anchored=true Tab.Locked=true Tab.CanCollide=false Tab.FormFactor=('Custom')
Tab.TopSurface=('SmoothNoOutlines') Tab.BottomSurface=('SmoothNoOutlines')
Tab.Size=Vector3.new(4,5,0.2) Tab.BrickColor=BrickColor.new(Colr) Tab.Transparency=0.3
local Light=Instance.new('PointLight',Tab) Light.Color=Color3.new(Colr)
local Box=Instance.new('SelectionBox',Tab) Box.Transparency=0.3 Box.Color=Tab.BrickColor Box.Adornee=Tab
local g=Instance.new("BillboardGui",Tab) g.Adornee=Tab g.Active=false g.Size=UDim2.new(12,0,6)
g.StudsOffset=Vector3.new(0,4,0) local l=Instance.new("TextLabel",g) l.Size=UDim2.new(1,0,1,0)
l.BackgroundTransparency=1 l.TextColor3=Color3.new(0,0,0) l.TextStrokeColor3=Color3.new(Colr) l.TextStrokeTransparency=1
l.Font="SourceSansBold" l.TextWrapped=true l.TextColor3=Color3.new(255,255,255) l.Active=false l.FontSize="Size18" l.Text=Txt g.ExtentsOffset=Vector3.new(0,0,1)
local Click=Instance.new('ClickDetector',Tab) Click.MaxActivationDistance=math.huge
Click.MouseClick:connect(function(Pl) if Pl==Plr then return Tab:Destroy()
end
end)
table.insert(Tablets, {Tab=Tab,Box=Box,txt=l})
end
-- Now for the problem Im having its the rot or else this "Tablet" will just sit on the ground and do -----nothing
-- Rotation! --
TabletRotation = 0
UpdateTablets = function()
TabletRotation = TabletRotation==360 and 0 or TabletRotation + 0.0002
for _, Player in pairs(All()) do
local PlrTabs = {}
for i,v in pairs(Tablets) do
if v.Tab.Parent ~= nil and v.Plr == Player.Name then
table.insert(PlrTabs, v)
end
end
for i,v in pairs(PlrTabs) do
pcall(function()
local pos = nil
pcall(function()
if Player.Character.Parent == workspace then
pos = Player.Character.Torso.CFrame
end
end)
if pos == nil then return end
local radius = 8 + (#PlrTabs * 0.5)
local x,y,z
x = math.sin((i / #PlrTabs - (0.5 / #PlrTabs) * 2) * math.pi * 2) * radius
y = 0
z = math.cos((i / #PlrTabs - (0.5 / #PlrTabs) * 2) * math.pi * 2) * radius
local arot = Vector3.new(x,y,z)+pos.p
local brot = v.Tab.CFrame.p
local crot = (arot * .1 + brot * .9)
local drot = math.rad((TabletRotation * 1000) * math.pi)
v.Tab.CFrame = CFrame.new(crot, pos.p)
v.Tab.CFrame = v.Tab.CFrame * CFrame.Angles(drot, drot, drot)
v.Tab.CFrame = v.Tab.CFrame * CFrame.Angles(math.pi/2,0,0)
end)
end
end
end

2 comments
You have described neither the purpose of this code nor the problem with it.
Lol BlueTaslem