i've been wondering though how to make one i can't think of one because i'm kind of new to scripting the die when you drink too much bloxy cola came to me when i played delicious consumables simulator
COMMUNITY QUESTION
How do i make a die when you drink too much bloxy cola script?
1 answer
This is a server script and you'll need to put it into the tool. Btw this is an overcomplicated version and the lethalAmount variable is how many times the player has to drink before he dies. You can edit it to whatever value you would like it to be.
local drinkCounter
local lethalAmount = 5
script.Parent.Equipped:Connect(function(player)
if script.Parent.Parent:IsA("Model") then
local character = workspace[script.Parent.Parent.Name]
local playerCounter = Instance.new("IntValue", character)
playerCounter.Name = script.Parent.Name
drinkCounter = playerCounter
else
if script.Parent.Parent:IsA("Backpack") then
local character = workspace[script.Parent.Parent.Parent.Name]
local playerCounter = Instance.new("IntValue", character)
playerCounter.Name = script.Parent.Name
drinkCounter = playerCounter
end
end
end)
script.Parent.Activated:connect(function(player)
drinkCounter.Value = drinkCounter.Value + 1
if drinkCounter.Value == lethalAmount then
if script.Parent.Parent:IsA("Model") then
local character = workspace[script.Parent.Parent.Name]
character.Humanoid.Health = 0
drinkCounter.Value = 0
else
if script.Parent.Parent:IsA("Backpack") then
local character = workspace[script.Parent.Parent.Parent.Name]
character.Humanoid.Health = 0
drinkCounter.Value = 0
end
end
end
end)
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