Here is my code:
local dss = game:GetService("DataStoreService")
local posstor = dss:GetDataStore("POS")
while true do
local interval = 15
wait(interval)
game.Players.PlayerAdded:Connect(function(player)
local Chr = player.Character or player.CharacterAdded:Wait()
local HRP = Chr.HumanoidRootPart
local success, errormessage = pcall(function()
posstor:GetAsync(player.UserId.."pos", {HRP.Position.X, HRP.Position.Y, HRP.Position.Z})
end)
if not success then
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local playerid = player.UserId
local char = player.Character or player.CharacterAdded:Wait()
local playerHRP = char.HumanoidRootPart
local setSuccess, errorMessage = pcall(function()
posstor:SetAsync(playerid.."pos", {playerHRP.Position.X, playerHRP.Position.Y, playerHRP.Position.Z})
end)
if not setSuccess then
warn(errorMessage)
end
end)
end
Aaaaand.. it doesn't save your position, or give me any error message.
