I am currently building an obby game where in each round, random generated floors will be spawned. I am basing my work in this tutorial https://www.youtube.com/watch?v=_IbCnucSWjU , I think I made an error somewhere but I couldn't figure it out.
This is the script I used to randomly generate rooms (but failed to initiate)
local rooms = game.ReplicatedStorage:WaitForChild("GeneratedRooms"):GetChildren()
for i, placeHolder in pairs(game.Workspace.PlaceHolders:GetChildren()) do
local chosenRoom = rooms[math.random(1,#rooms?)]:Clone()
chosenRoom.PrimaryPart = chosenRoom.Floor
chosenRoom:SetPrimaryPartCFrame(placeHolder.CFrame)
placeHolder:Destroy()
chosenRoom.Parent = game.Workspace
end
I am very confused (sorry I just started scripting)
